![]() And the profit margin of that second best something, delivered to somewhere other than where the biggest money maker is going is 100% of their cargo hold making their percentage return potentially equivalent OR BETTER than what the large guy is picking up.ĭoes this make sense or should I provide an example case? I still think SC in it's current form is 100% pay to win, but not for this reason. But conversely, they can absolutely pick up something. A smaller hauler may show up and have little if anything of what they want to pick up. Balance pass on mission payouts Interim pricing adjustment on restocking ship ordnance Decreased min and max insurance claim wait times for non starter ships 12 Alpha 3.12. This reduces the over all profit percentage a large hauler is bringing in. Components operate on a 'Size' system: Size 2 components will only fit and operate properly in Size 2 hardpoints. The initial batch of Pioneers also include a single Claim License from UEE Planetary Development Bureau for commercial or private construction that allows the owner to officially own a piece of the UEE and enjoy its protection.If a Starfarer or Catepillar can "buy out" an outpost's stock, then there's a good chance they can't actually fill their hold.Īnd it's increasingly unlikely that a secoond (or third) commodity you pick up at the same location to fill things out will yield near the same profit margins when delivering to where your bought-out money maker is going (in the final PU). Alpha Patch 3.19.0-LIVE. This chart has a scale of 10 pixels-per-meter (5px/m for the downscaled version). Colonization used to take a corporation could now be done by a few individuals. Star Citizen 3.0 Planetary Scale and Travel Times - Rough Calculations Based on Current SCM speeds and 1/10 Scale. Eventually, when manual stowage is implemented, stowage could be done by players or by game mechanics. As of version Alpha Patch 3.17.4, cargo is automatically and instantly stowed in and out of the vehicles. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. It covers all content relating to Star Citizen including the lore, and the development process and team behind it. For the first time ever, colonists can custom manufacture outposts onsite to their own exacting specifications, stock their new home with supplies, and defend it with just one single vessel. As cargo is physicalized in Star Citizen, it needs to be stowed in and out of the vehicles carrying it. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. ![]() In 2947, the company unveiled the Pioneer. Using the advanced ship manufacturing plants they had constructed on Bremen as their inspiration, the Consolidated Outland design team managed to house an entire automated fabrication plant inside the hull of the Pioneer. Heya Peeps, Here is a look at some 3.0 Star Citizen ships that I have available to show, I have more but they are not hanger ready. The rebel star cruiser Mon Calmari is about 2300m in length. The Pioneer originated from the idea of Stake your Claim, based on the land settlement that happened in the States & Canada in 1889. Instead of simply constructing a ship to fly to new worlds, Silas and his team dreamt of a craft that would help build them. Just an example of what I found out: In Star Wars an Imperial Class (not the super star destroyer which is +15000m) is +1500m long and about 40 (eye measurement) times as massive (not long) as a rebel frigate. After the success of Consolidated Outland's first ship, Mustang in 2944, Silas Koerner wanted to disrupt Humanity by leading the company to strike out in a bold new direction and began developing an expedition vessel that is significantly different from its predecessor. ![]()
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